My passion lies in crafting immersive, interactive experiences that appeal to our playful nature and our sense of wonder but also resonate with our drive to contribute in a meaningful way to the communities of which we are members.
A third-person game set in a world in turmoil. Deirdre Toman has realised her dream of becoming a member of the police service... But can she square her pacifist attitudes with the new requirement that all police officers carry a firearm?
This project was created to fulfil a third-year game design assignment and presents the player with moral choices that are influenced by the character's desire to do her duty while also remaining true to her non-violent ideals.
A hybrid game based on mechanics from classic games such as ”Pong”, ”Arkanoid/Breakout” and ”Snake”. Use a paddle to guide a ball and break the blocks in order to activate the kill switch controlling a voracious and unrelenting enemy.
This project was created to fulfil a third-year game design assignment and celebrates the aesthetics of games that became popular with the advent of arcade machines and early home computers.
Inspired by the stereotypical action blockbuster films of the early 1990s, this tongue-in-cheek homage sees the player prowling the halls of the Wellpark Road campus (Centre for Creative Arts and Media - CCAM) of Atlantic Technological University armed with only a paintball gun and a saucepan-full of determination to save her sister from the bad guys.
This project was created to fulfil a second-year game design assignment and places the player in the surroundings of the building in which the course is taught. The game addresses the violence inherent in most first-person shooter games, but also the bond between siblings.
Modelling and texturing: Blender3D. Game implemented in Unity.