My passion lies in crafting immersive, interactive experiences that appeal to our playful nature and our sense of wonder but also resonate with our drive to contribute in a meaningful way to the communities of which we are members.

An image of some armchairs and a side table in various stages of modelling and texturing.

- Portfolio -

Showreel of Student Projects (YouTube)

Game Design Portfolio in PDF format


Shoot House Blues

A third-person game set in a world in turmoil. Deirdre Toman has realised her dream of becoming a member of the police service... But can she square her pacifist attitudes with the new requirement that all police officers carry a firearm?

This project was created to fulfil a third-year game design assignment and presents the player with moral choices that are influenced by the character's desire to do her duty while also remaining true to her non-violent ideals.


Kill Switch

A hybrid game based on mechanics from classic games such as ”Pong”, ”Arkanoid/Breakout” and ”Snake”. Use a paddle to guide a ball and break the blocks in order to activate the kill switch controlling a voracious and unrelenting enemy.

This project was created to fulfil a third-year game design assignment and celebrates the aesthetics of games that became popular with the advent of arcade machines and early home computers.


Under Siege: CCAM Edition

Inspired by the stereotypical action blockbuster films of the early 1990s, this tongue-in-cheek homage sees the player prowling the halls of the Wellpark Road campus (Centre for Creative Arts and Media - CCAM) of Atlantic Technological University armed with only a paintball gun and a saucepan-full of determination to save her sister from the bad guys.

This project was created to fulfil a second-year game design assignment and places the player in the surroundings of the building in which the course is taught. The game addresses the violence inherent in most first-person shooter games, but also the bond between siblings.

Modelling and texturing: Blender3D. Game implemented in Unity.


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